EXTRACT & EXPAND / CHANGELOG
What’s new
The full update history in one place. Open an entry to read the details and see images from that time.
Development previews are distinguished from published website changes. A public game release date has not been announced.
Newest first. Older entries describe the state at their listed date.
Controls · GalleryClearer menus and a new factory showcaseEasier menus and a simulated factory by day and night.Read updateClose update
Changes planned for a future release
Alliance tabs use two clear rows on narrow screens. Menus release resources after closing and avoid redrawing unchanged elements.
Starting the game loads resource information more efficiently. We are also preparing lighter loading of trading-center offers; this change is not on the public server yet.
The website now features a new simulated megafactory by day and night, with the full game interface visible. The game changes are still in the development version.
Images from this update
Simulated development factory showcase. Actual game models, map and interface, captured in Unity on 2 November 2026. Production and transport are simulated; these are not a live player account or phone screenshots.
Game · ControlsClearer maps and easier controlsClearer maps, a steadier shop and more readable controls.Read updateClose update
Coming in a future release
- Refreshing the shop keeps your expanded items and scroll position.
- The building map groups markers when zoomed out, making it easier to navigate.
- The price map stays readable while new information loads.
- A revised top bar, button borders and shared refresh icon make controls clearer.
- More transparent parcels keep the roads and buildings beneath them visible.
We are still refining the look and controls. These changes are not publicly released yet.
Shop refreshes also preserve individual cards. A delayed response does not reopen a closed window. While updating, the price map keeps its last data and distinguishes loading from an error.
The changes also cover main-map selection and recovery of trading-location creation. Their behavior on the live server still needs verification; overlapping price markers and English labels are being refined.
Images from this update
Archived Unity development captures, 31 October 2026. The shop and parcels use test data; the price map uses a recorded public data snapshot. These are not live player sessions, phone captures or a released version.
Game · MapA new look for the game worldAn industrial world, transparent parcels and day/night lighting.Read updateClose update
Coming in a future release
The map is getting an industrial look: graphite ground, asphalt roads, blue water and distinct forests, meadows and fields.
- Low buildings and shadows bring towns into view.
- Day and night lighting changes the atmosphere of the world.
- Parcel boundaries remain readable in daylight and after dark.
Roads, water, forests and fields follow map data. Lighting changes do not change resource availability. Previously downloaded areas can reopen from cache; new areas need a connection.
Images from this update
Archived Unity development captures, 31 October 2026. The shop and parcels use test data; the price map uses a recorded public data snapshot. These are not live player sessions, phone captures or a released version.
Web · PrivacyYour data, your choicesPrivacy information and requests to delete or export your data.Read updateClose update
The website explains how your data is handled and how to request account deletion or a copy of your data. You can send a request by email even without access to the game.
The Czech and English pages also explain retention and its exceptions. An automated website form is not enabled in this update. The intended audience is adults aged 18 and over; this website change does not itself add an age gate to the game.
Web · Economic atlasFollow resource pricesPrice charts, available history and regional comparisons.Read updateClose update
Search for a city, choose a resource and compare regions on the economic atlas. Price charts show available history, with catalog reference prices clearly labelled.
The visible page refreshes data every five minutes. Missing trading history does not produce invented trades. A failed refresh is shown as an error and does not replace real data with sample prices. Data availability depends on the game server.







